Yakuza: Like A Dragon Review – The Power Of Friendship
After the previous anthology of the series with Yakuza 6 ended, there were large Kiryu-sized shoes. When our new protagonist Kasuga Ichiban became the focus of Yakuza: like a dragon, the developer RGG Studio proved that it can still capture its iconic fusion of maddening melodramas and absurd humor, while creating for the long-running series Something really new.
Reshaping is not only a transition from action fighters to turn-based combat, it is an important part of traditional RPG combat. It is precisely because of the energetic party in “Dragon and Tiger” that it brings a new narrative that the series has never explored before. It focuses on the power of embracing friendship and fighting together at every step.
Just like the dragon restarting, it provides an entry point for people who have never played a Yakuza game. However, without defining Yakuza’s core principles, this would not be a suitable series of works, such as attractive exposition reenactments, exciting fights, and numerous side events that flood the streets of a lifelike Japanese city. In the true Yakuza way, an intricate network of alliances, betrayals, secrets, and power transfers across different organizations became the basis for much of its character-driven story. As sweet as here.
Kasuga, Number One
Ichiban has a familiar background: nothing, scratching at Kamurocho until his father’s relationship with Yakuza freed him from serious trouble. Ichiban’s life revolved around that man, Masumi Arakawa, who eventually followed in his own footsteps and assured the Tojo clan. The connection between these two points is like “Dragon” in many ways, from Ichiban’s fall due to family crimes to revealing why he was left in another city to die after being sentenced to 18 years in prison.
Things have changed over time. This grown-up child grew up like “Dragon Quest” (literally legend) and did harmless things for the gang. Now, when he returns to society, he is right The underworld knows a lot.
Ichiban is loud, stupid, and innocent, but always kind, and sometimes makes his immaturity play his best. Others were there to help him learn and grow, and he never wavered his dedication to those around him. When you unlock the mystery behind Ichiban’s exile to Ijincho in Yokohama (where most of the game takes place), his companions unite.
Your Adachi team, Adachi Ward, Namba and Seko entered the scene for their own reasons-Adachi is a former detective whose goal is closely related to your goal, Nanba is a homeless person, and he saved your Life, contribution to him exceeded his permission. And Saeko is a waitress. After a personal tragedy, she will receive unconditional support from the crew.
The Friends You Make Along The Way
Sometimes their motivation to stick to Ichiban’s chaotic yakuza business is not always convincing, but over time, the friendship they form becomes all the faith they need. The deep emotional bond is a familiar theme, just like “Dragon”, this series brings new things to the series’ solid, established storytelling style-the party system is more than just a team for you in RPG battles Excuses.
Throughout the story, the actors get into trouble, fight with themselves, drink and celebrate together, and then stay with each other until the end. So far, most of the Yakuza series are related to the struggle of Kazuma Kiryu. Kazuma Kiryu has a heart of gold, but always keeps everyone’s distance. But, like a dragon, he can flip the script and explore the power that allows people to enter, and contains the exciting social vitality created by the character.
Every major actor has his own life story, and Ichiban will attract people’s attention throughout the major campaigns. However, some of the more personal moments will appear through the so-called Drink Links, which is a basic Persona-style social linking scene. In this case, party members can be in their own family bar called Survive Bar Have a glass of whiskey to talk about your personal life. You can increase your bond level with them, improve your social statistics, and unlock combat privileges along the way; more importantly, you truly understand the roles that fight alongside each other.
The Drama Of Yokohama
This general view can also be applied to the three-person gang “Ijin Three” that maintains a delicate balance in Yokohama, consisting of the Seiryu clan in Japan, Geomijul in South Korea, and Liumang in China. The tense relationship between them enriches the narrative, because these organizations become important for the pursuit of truth.
As the story progresses, some of their members (I won’t be reluctant to reveal their names for spoilers) are outstanding, and they also bring out the diversity of Asia, compared to the previous Yakuza games, to North Korea Language and Chinese characters bring more subtle descriptions. In “Like a Dragon”, today’s enemy may be tomorrow’s dearest ally, and vice versa.
Internal rifts and philosophical differences will always destroy the organization from within. When a group of people dedicate their good deeds to help the less fortunate, others see it as an opportunity to plunder the helpless and seize power. This is a constantly evolving 4D chess game, and you will see it at work and instill a desire to observe what is happening chapter by chapter. The other part of the overall picture is right-wing nationalism, portrayed by an organization called “Bleaching Japan.”
Although, like Long’s climax political drama, it relies on the weird villains of a few people who desire power, it requires narrative opportunities to clearly express opposition to anti-immigration, anti-sex work and anti-poverty politics in key story beats and these themes. It has also become part of the development of Ichiban and the company.
I have made it very clear that I like Yakuza’s melodrama. However, I am willing to admit that “Dragon and Tiger” has too many plot twists and can be used as a way to extend the storyline. Maybe it bites more than it can chew at the end, introduce them when the graphical points are resolved as quickly as possible. They are not in themselves the beat of a bad story, but when a sufficiently seductive narrative has been established, they may feel domineering.
Either way, Yakuza has built a reputation with fascinating drama and powerful characters, and it is these expectations that will make their games judged. Considering this standard, “Dragon Statue” is almost never missed.
Like A Dragon Quest
Ichiban’s weird personality is the force of nature, even the driving force of the combat system. His imagination is crazy, and in his mind, he sees himself and his friends as heroes of today, just like “Dragon Quest” (not mine). Enemies can become possessed creatures or extremely stupid criminals, such as aggressive cooks, helpless nudists, or just bad guys with red eyes-some people’s names are clumsy, for example, evil workers use ” “Capitalist Punishers” or evil baseball players use names like “Grass Hand”. Your own party members sometimes change their clothes and become their own well-equipped jobs.
His homage to “Dragon Quest” is fascinating, which shows that he is indeed a child in his heart. Even in the most severe circumstances, this filled him with the determination to continue fighting. Like a dragon, you need to pause your doubts more than the previous Yakuza games to adapt to Ichiban’s childlike imagination, did you know? I am here.
Just like dragons, dragons use a turn-based combat system with standard attack power, special actions (sometimes enhanced by simple QTE button prompts), and spells with different affinity and status effects. It’s interesting to manage your party’s various abilities and develop strategies to dispatch enemies in clever ways. In any given battle, how to deal with the turn related to the enemy you face will design an optimal course of action for you. This is a similar but confusing problem.
When you have continuous battles in a dungeon-like scene, the battle will remain stable and enjoyable, and the larger fixed boss battle will test your control of the system. For Yakuza’s own RPG debut, it was actually very good to be used as an April Fool’s Day episode.