Tony Hawk’s Pro Skater 1 + 2 Review – I’m A Superman
It’s ridiculous to think that long before a new Call of Duty game appeared every year, Activision’s main annual franchise was Tony Hawk’s Pro Skater. In this series, you just have to worry about tying up each ridiculously long combination before you release on bail and lose thousands of points. The sounds of bands like Goldfinger and Angry Machine burn into your mind, and you search for S-K-A-T-E and that elusive secret tape in every dense park.
When you finally find them, you should restart the two-minute timer and then jump back to the last step-you have told yourself that these are the first three sessions. The enticing trick system keeps you in pursuit of bigger numbers, while the sophisticated levels will lead you into new blanks, lines and secrets to increase your combo routes. This is a special series that can be played infinitely, and Tony Hawk’s Pro Skater 1 + 2 can capture this almost perfectly.
Tony Hawk’s professional skater
Tony Hawk’s professional skater 1+2 improved the level and skater in the first two games, although it also borrowed many aspects of later games. Although the foundation of the skill system runs through the history of the entire series, various skill types have been added to each new release. Tony Hawk’s Pro Skater 1 + 2 has many of the best features, including restoration and spine transfer, and thankfully, it is not more complicated than Underground wall plants and grinding/manual transitions.
This makes the 1 + 2 skill system complete, while ignoring less critical mechanisms (such as “Underground 2 Madness” and focusing on the best aspects of the series’ skills). However, a very nice touch allows you to switch between the improved pattern system and the pattern system of the first and second games, thereby providing a more realistic and original experience.
No matter which trick system is used, Tony Hawk’s Pro Skater 1 + 2 can perform well. Although you can still control it like the original, it feels less rigid. The trick is as exciting as ever, but the game is faster and the skater’s animation is smoother. It’s incredible to go from gripping techniques to a series of manuals and then complete a series of running-in transitions-it evokes the idea of establishing unrealistic and stupid combinations early in the series, while also allowing you to still check out The 2020 goal of maintaining attractiveness and excitement.
The levels have undergone a facelift, and each level looks very beautiful. Whether you are skating on Venice Beach or bombing on a run-down shopping mall, the details of these classic stages are shocking to see, and the fog is much less than the original PlayStation.
Tony Hawk’s Pro Skater: Game takes place in the best setting you could imagine
At sunset in Venice Beach, vibrant orange and red add new colors to the waterfront, while the Mall is overgrown with plants and plywood barricade shops; it looks almost apocalyptic. I have never seen a shopping mall abandoned or even run-down, but as the details increase, this new shooting method and many other new looks make you feel like you are experiencing a whole new level, even if the layout is the same.
Some stages have a subtle new style, such as a drone shooting you in Downhill Jam, or a stray cat running in the background of the Warehouse. These little details bring life to the level of loneliness and lifelessness in the original release. It’s really charming. However, it can take a long time to load into some parks-starting Streets in San Francisco for the first time made me feel that the game has crashed for the first time.
In some cases, restarting running (which may do a lot of things) may also take five seconds. The initial game is very flexible, and if you are not satisfied with the way the session is going, you can quickly restart it. Five seconds is not a big issue, nor does it prevent me from enjoying too much, but when the rest of the game gets a THPS experience, it’s hard not to notice the smallest difference.
Pro Skater 1 + 2 also saw the collectible statistics points. These were introduced in Tony Hawk’s Pro Skater 3. Before the game, you will collect cash hidden in each level and use it to upgrade skaters. The original developer Neversoft has done the cash hiding work for each level brilliantly, encouraging you to explore every corner and perform tricks for every crack.
Since you don’t have to explore the entire level to collect everything, the statistical score of Pro Skater 1 + 2 is not up to standard. Since the levels are very well designed, it’s disappointing that you don’t need to cover the entire map to complete each goal.
There are many goals for the original game, and some goals have been added to make up for the trivial THPS1 list. Among other things, the task of these targets is to collect the letters S-K-A-T-E, perform specific tricks in specific locations and cause general confusion-for example, destroying police cars or emptying public fountains. After completing the goal, every skater will complete it.
In the original game, each skater has his own career, allowing you to choose each skater to complete all goals. After the first match against Rodney Mullen, I started a match with Leticia Bufoni and found that all goals were completed. I can still play in each level to collect her statistics, but without these goals, I might be surprised.
In other words, once you have completed the first pass, you will not be idle. THPS 1 + 2 introduces a series of challenges that allow you to complete specific feats with each skater in each park. These include performing different kinds of combos, performing specific operations at specific levels, and various other tasks. Although challenges are not your usual Tony Hawk goals, they do add a layer of goals that are well worth achieving-many of them.
Some of these challenges are also very difficult, which makes you particularly meaningful when you start the challenge. The core mechanics of THPS are enough to attract you. This is the only reason you play, but these challenges allow you to pursue new goals as you expand combos and strive to achieve your best results.
Completing the challenge can also reward you with new decks, equipment and other items in addition to money and experience points, which can unlock more equipment. The real professional skater in the game has specific clothes and decks that can be unlocked, and all purchased and unlocked items can be equipped for the skater you created. There is no sign of real currency microtransactions. Instead, you need to complete the challenge to accumulate more game cash.
It feels fair, except for the visual talent, it has no effect on your score, combo or any other content. All this is to make the skater you create look cool, you can easily choose a variety of gears, from punk-style threads to the most fashionable drips (plus a well-designed character creator, which can provide a variety of options).
The soundtrack also has music suitable for Tony Hawk’s Pro Skater game. Many original tracks return 1 + 2, but many new music is also included. These are suitable for the rest of the tracks, and if not for their respective release dates, it is easy to imagine them in the original soundtrack. It is an eclectic mix of hip-hop and punk music, plus flawless tolerance such as “Can I play?” By a tribe called Quest, “She’s Famous Now” by Reel Big Fish and “Shut Down” by Skepta.
The music will also respond to your gameplay, adding subtle reverberation when you are full of special meters, and slightly muting when you bail. This is a well-used soundtrack that reminds me why Tony Hawk’s Pro Skater is not only famous for its music, but also for its craftsmanship.
Tony Hawk’s Pro Skater 1 + 2 also has some multiplayer features, including “Create Park” and various confrontation modes. “Create a park” allows you to do exactly what it says, and it is a fairly extensive and easy-to-use tool for creating your own levels. You must pass challenges to unlock decorative parts for the custom park, but by default you will get all the necessary items, which is enough to create a playable and entertaining park.
It is also possible to share levels with other players, and there have been many custom parks that demonstrate quality and stupidity. Because you can share the map, it is a more interesting model than the earlier methods, and I am happy to see what the potential community creates.
As for its multiplayer games, THPS 1 + 2 provides local and online battle modes. Many game genres followed the original multiplayer game, with modes such as Graffiti, Trick Attack and Tag, and new modes such as Combo Mambo and Score Challenge. Horse is one of the best modes ever, and it will also return, although this is usually a good time, but occasionally dropped frames.
This is a bit surprising because you are just taking turns trying to exceed your friends’ scores, and it doesn’t feel particularly harsh. Even more surprising is that these performance problems do not exist in split-screen mode. On the other hand, online multiplayer games work well when spinning through various modes in the lobby, which is an exciting way to hang out with friends, skate and compete for the highest score.
Because it pays great attention to the original experience of Tony Hawk, it is really difficult to bring any shortcomings to Pro Skater 1 + 2. The loading time is not enough to keep you away from satisfying combos, and the lack of level goals for each skater is not enough to prevent you from jumping into a new role. The newly reworked level is very interesting, and this alone is enough to make Tony Hawk’s Pro Skater 1 + 2 a success. However, the smart addition and fascinating challenge system make it an experience, not just a journey through Tony Hawk’s past.
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