Amnesia: Rebirth Review
As early as 2010, the developer Frictional Games set the tone for the PC independent horror game through “Amnesia: Descendants of Darkness”. It focuses on the story, creating fear through a strong atmosphere and an emphasis on powerlessness. With “Amnesia: Rebirth”, it feels like “Frictional” has completely perfected its special horror. You are trapped in a deadly, suffocating world, struggling with the limitations of your character and even her ideas. Rebirth is Frictional’s best game to date, combining a deep and mysterious story with the signature mechanism that the developers have continuously improved during the 13 years of horror games.
Amnesia: Rebirth continues the specific method of tribology in story and horror, which emphasizes avoiding conflict, hiding and mastering the character’s own fear. It also adds to the story told in Descendants of Darkness, although you don’t have to fully understand the game to understand the story. (The narrative has nothing to do with “Amnesia: The Pig’s Machine”, a follow-up story to “Dark Descent” in 2013.) You play the French woman Tasi Trianon, who joined the mining expedition in 1937 Travel to Algeria.
At the moment the game started, the expedition’s plane encountered some supernatural pranks, which caused it to crash into the desert. After that, Tasi woke up on the plane alone, hardly remembering what happened, and the strange black tendrils crawled into her sight. In the search for survivors, she discovered that the strange bracelet she wore when she woke up could open the door to the parallel world of darkness and destruction. Tasi has been searching for her friends in caves and tunnels, and this story often takes her into another dimension to find a way forward.
Rebirth restores the main mechanics of “Descendants of Darkness”. In fact, all “Skyscrapers” games deal with similar ideas. You follow the path of the survivors, collect notes and find clues to what happened. When you explore the cave, you will quickly fall into darkness, just like in “Descendants of Darkness”, the darkness increases Tasi’s fear and has a significant impact on her mind. However, you have not resolved the feeling that the game has changed due to loss of sanity.
On the contrary, Tasi’s growing fear caused her black tendrils to reappear and her heart began to beat. If she was too scared, then black would completely replace her, causing her to lose herself and wake up, unable to remember How to get there by yourself.
The darkness plays into Tasi’s fear as a mechanic, while at the same time exacerbating your fear by driving most of the panic in the game. The more frightened Tasi became, the less reliable she felt. When she becomes more and more frightened, you will start to see frightening flickers on the screen, and Rebirth emphasizes that you can’t see everything around you through sound design, which emphasizes the echo in the workplace. Depressive. As with past games, since the protagonist sees more and more creepy things is an effective panic method, this game expands your sense of fear by disrupting your perception.
When things become weird or dangerous, images start to flicker in your field of vision, creating a jumping panic, and the increase in surrounding sounds and movements makes it more difficult for you to trust your senses. You keep hearing things that may be hidden from your sight, and rebirth makes it difficult for you to tell whether these things are hallucinations, environmental noises, or actual dangers waiting in the dark, and thus work on you.
Your main goal is to move on and drive out the darkness with any light source you can pierce, in order to control Tasi’s fears and assess which threats are real and which are imaginable. Match books are scattered everywhere. You can find matches by exploring the environment, usually by checking under or inside objects.
If you light matches and try to walk around, the matches will quickly run out, but you can use them to light torches, candles, wall lamps and other light sources while exploring. You will spend a lot of time illuminating all the flammable items you find, but the disadvantage of this is that you have fewer places to hide and you can avoid the unpleasant noises that make your gum.
Like in other games in Frictional, you can interact with most of what you see in Rebirth. In fact, you have to use a mouse or controller to simulate actions in the real world to perform things such as opening doors or moving objects. Basic actions. Unstoppable In addition to managing the lighting, the main mechanical power of rebirth is to use these physical interactions to solve the problems that hinder your progress, and these problems are usually solved by carefully paying attention to the clues of the surrounding environment.
Although all the problems are not particularly difficult, when you are looking for unintuitive solutions, there is definitely a possibility of getting stuck here and there. However, in most cases, the obstacles brought about by rebirth on your path are creative and not annoying. It requires you to perform tasks such as positioning the necessary chemicals to improvise explosives. Use or find a smart way to get short cables through the wall.
While exploring, reading notes, solving puzzles, and managing the horror of Tasi, you must also deal with the actual horror hidden in the shadows. As with other aspects of Rebirth, your encounter with the threat of the game is like a refined version of the similar experience in the last weird title of Darksiders and Friction, Soma.
You can’t fight monsters flying in the dark. You can only hide or escape from them. When you sneak away something frightening, this task leads to a series of frightening chases, these narrow limitations and hidden moments make you unable to extricate yourself.
It is in these brushes with supernatural horror that rebirth represents the greatest progress in friction games. The only way you can measure Tasi’s performance is that her heart beats faster, and as the fear intensifies, blacks gradually invade the line of sight. Rebirth has no health to deal with, so no items are needed to maintain it. If a creature catches you, it will not kill you, forcing you to reload the checkpoint and pretend that nothing happened. Conversely, if the situation gets worse, the black tendrils will overtake Tasi, and you will find yourself in another position.
If you are sometimes found in the middle of the journey, you sometimes have to try to complete tasks, complete fixed tasks or solve puzzles a second time, but in general, rebirth does not produce many points of failure that force you to replay the game over and over again Part. It returns to the message that opens “Rebirth”: “You should not play this game to win.” It is also not designed to beat you, but to keep you interacting with the story of Tassi.
It sounds like Rebirth lacks enemies that can kill you, which means it has no stakes, but the game still performs well at creating scary moments. However, it eliminates the frustration that some players felt in Frictional’s past games. In response to Soma’s criticism, the developers responded to the criticism by adding a story-centric difficulty mode after the release, which retained the monsters in the game but eliminated the risk of being killed and returning to the previous checkpoint.
The reborn work is directly reflected in its design, which feels like a natural evolution. This is a game about horror stories. Although horror games can cause people to have moments of fear and tension, in the process of playing the same part of the game repeatedly, many things that make them feel scared are eliminated.
Storytelling is the real focus of Rebirth, although the complex stories it tells are weakened by the limitations of small games and the incentives of first-person horror. Most of the content of the game is about Tasi finding his way alone, reading notes and memorizing tidbits of stories that happened off-screen. These flashbacks are largely in dialogue with Tasi’s still pictures, so it is difficult to understand or connect with many of the characters mentioned on the road.
As Tasi started to actually catch up with some of the current characters, the situation improved in the second half of the game, but the presentation of the flashback means you are often abandoned, “…who?” When Tasi mentions a name , Remember when an interaction or an in-depth conversation is discussed.
Tasi’s personal story makes people even more aware that the story focuses on her experience as a mother. Tasi’s relationship with her daughter Alys, husband Salim, and past traumas affected many of her behaviors as the rebirth progressed, although it wasn’t until later in the game that you really began to understand Tasi as A character (mainly due to the whole “she suffers from amnesia”). Rebirth is undoubtedly a kind of “mother game.” Rebirth is best when Tasi’s personal journey intersects with the responsibility of exploring motherhood.
Like the other titles of Frictional, it can sometimes get you into an uneasy situation and require you to make difficult decisions about who Tasi is and what she should do to survive. Although the game provides the illusion of more agency than it actually provides, these moments are reminiscent of a different, uncomfortable horror—in the process, there are only a few big choices, and it’s not clear How they unfold in the story.