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A Total War Saga: Troy review

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A Total War Saga: Troy review


Total War Review: When you try to take a holiday in Troy with a group of Greek companions, work never stops. I just want to smash the wall, but I frighten the soldiers, want to know the bad omens, the centaur that needs to eat, the fat gods set on fire like fertile teenagers give birth to shit like shit, and people endlessly pester The bronze I don’t need. Get your bronze, Achilles! Legend of Total War: Troy never let up.

Creative Assembly broke into the system with the help of the previous legend “Thrones of Britannia” and abandoned other systems including agencies, trade, and military buildings, which led to a brisk and streamlined event. Of war. Troy is manipulated by the creative congress Sofia, throwing most of it back, good or bad. This is a dense and complex conflict, a collision of old and new ideas, some of which are outstanding, while others may require more time in the kiln.

If you have read “Iliad”, “Odyssey” or any other epic Greek drama, they have become the source of inspiration for Troy, then you will know that everyone is like a dick, especially a god. Thanks to some divine intervention, the bastard who looked like Orlando Bloom escaped with the Spartan queen Helen, took her back to this famous city, and plunged the Aegean into a cruel Of war. Troy still allows you to fight anyone you want, but everyone is ultimately preparing for this fierce battle between East and West.

Each of the eight factions has its own narrative-driven epic pursuit, but victory will only happen if you destroy your opponent at sea, which will be easy if you entangle or swallow your neighbors with a major alliance Much. Established through conquest or alliance. This is an all-encompassing conflict that made Troy the most meaningful all-out war I have ever played. However, when you are preparing for a big showdown, there will be a lot of interference.

The cunning thing about Troy is that it tries to propose a more solid myth. There are minotaurs, centaur, giants, etc., all of which can be used in battle, but in fact, they are just humans. For example, giants are just big furry creatures, while centaur is just a warrior on horseback. There are also gods, although you will not see Poseidon swimming around, but failing to show them proper respect will lead to disasters such as earthquakes and fires. When Aphrodite let his wife cheat, one of my generals felt very sad.

To appease the gods means to kill multiple bulls in their name. This is also a meaningful sacrifice because these bulls will usually feed your troops. These sacrifices not only make them happy, but also effectively promote the status of the gods, enable you to obtain more passive rewards, and even allow you to recruit new units and agents. Trying to find the right balance and holding as many gods as possible in your pocket is a difficult act of juggling. It is easy to forget them when you are involved in a war, but for specialization, the extra micromanagement is a worthwhile option to open.

Food is not the only resource you need to worry about. There are wood, stone, bronze, and gold, you need to use them to fund construction and recruitment work. The scope of the resources means that even if you have a deficit somewhere, you may still be able to build or recruit something, and this is rare and there is nothing to do. These new resources will also create goals to guide you through the process of conquering the Aegean Sea.

Each province has a strong capital and smaller settlements related to specific resources. If you don’t have enough food, you can quickly browse the map to see where all the food-producing settlements are, so you know where to send the hungry spearmen and minotaurs. These provide a constant supply of resources, but some also provide more limited resource nodes, which provide greater benefits, so you need to acquire them before another faction runs out of them.

These resource wars brought a lot of momentum to the early games, but they did not last. I finished my first game on the 100th turn, but after 40 I hardly have to think about my store and storage room. There are too many ways to obtain resources through multiple constructions, transactions, and (if you are in the way of Agamemnon, King of Mycenae).

Request from the vassal state as a tribute. Unfortunately, this will not prevent the AI ​​from constantly lingering some bronzer for you. There is no total war yet, and AI will not send you request spam, but it is especially shocking here. It does not matter whether they have a large inventory, they will ask you for more.

I am not sure what to do with AI. On the campaign map, it may be a competent opponent for only one minute, because it spent the next 10 rounds aimlessly sailing around the Aegean Sea without actually doing anything. This was especially evident when I went to war with Amazon.

Once you become a major strategic threat, you will be assigned as an opponent. Just like real life! This is another powerful faction that resents you a bit, and the only way to win the conflict is to wipe it out. Usually, your allies will be up to you, with no diplomatic options.

Total War: conflict can not only conquer or defend Troy

This is an ingenious feature that can be used in the most aggressive part of a Total War, which means that conflict can not only conquer or defend Troy, but also provide more help. Unfortunately, the Amazons have never even been to Greece. The war went on for many rounds, but despite being told that they were ready to start firing all my undefended settlements, they seemed happy to wander in the sea.

In real-time combat, artificial intelligence seems to be able to handle things better. I found out that my opponent made stupid decisions, but fighting a perfect opponent would not be very fun. The most notable is their reactivity. They invest less in strategy and can adapt quickly, resulting in more exciting battles.

Troy may represent the most significant evolution of Total War in several years. Except for special mythological units such as chariots and centaurs, there is no cavalry. This time it was all related to infantry, but the roster of the troops was also different. This does mean that veteran players will need to give up some old concepts, such as the spearman is a defensive force that can protect your army from cavalry attacks.

Indeed, the first spearmen unit you will recruit is actually a fast-moving armored unit, you want to rush in and then quickly withdraw, unlike the cavalry. For “Total War“, this is a bit counterintuitive, so please expect some simulations before adapting.

In addition to playing roles such as chargers and defenders, units are divided into different weight categories to determine their speed and how they respond to certain new terrain features. The light unit will be better than the heavy unit, sprinting in the mud without getting stuck, and in an ideal position for flanking attacks, while the heavy unit can withstand more beatings and can sit comfortably on the front line. A few units can also increase their defense by removing their shields, transforming from a defensive role to an offensive role.

All of this leads to battles that require more micromanagement, but they cannot be controlled too clumsy. You only need to make adjustments to use experts to find weak enemy flanks or use stealth skills. Well, being ashamed of the siege, this is almost like a log foot, especially since the siege weapon has not yet been invented. I clicked to solve a lot automatically. There is no room for Troy’s clever tactics, so they are just boring meat grinders.

A Total War Saga_ Troy review

At least in battle, heroes unexpectedly leave fewer impressions than others. Since the three kingdoms, the leaders and generals have been downplayed, but other aspects have not changed much. They are like romantic characters, but a bit bad. Their buffs and debuffs can almost be forgotten. In addition to very convenient treatment, they can also enter into duels, and are much stronger than ordinary fighters, but their influence on the battle is not so severe, and the command is not so interesting.

However, in the campaign, they are the driving force. Their obsession with Helen (only passive data that can be secretly obtained), desire for revenge, and pursuit of epic are the most important. Creative Assembly Sofia uses these legendary celebrities to define factions. Achilles quickly became angry, which was reflected in his shit management skills. Paris and Hector both vie for their father’s attention, hoping to lead Troy.

Total War, Odysseus and his soldiers are cunning and cunning ambushers, but the three kingdoms are still doing better. Relationships and subtle personal diplomatic networks have disappeared, replaced by figures with many unique characteristics, of course, but not so many sexes.

Troy’s map is a peak both aesthetically and tactically. They are bright, fantastical things of the incredibly beautiful vistas of Assassin’s Creed Odyssey, full of quirks. Key points, coverings, different altitudes, and many hidden places-they are easy to replay and experiment. The terrain is more like opponents and allies than ever before. Unfortunately, mud, sand, and tall grass rarely appear.

Outside of battle, the map of the Aegean Sea is even more fascinating. This is map pornography, squeezing out the visual effects from the settings as much as possible. The skybox and distant mountains are even painted in black pottery. I just hope that there are no crowds here who continue to assassinate people, poison cities, and perform religious ceremonies.

Yes, they are back, yes, they are still suffering. Spies, prophets, priests, envoys, and even some epic agents-there are too many of them, and their abilities are rarely available to generals or followers outside the screen. Without them, the map is very busy.

Usually Total War, busyness is part of the attraction. It is fascinating to try to gather all your neighbors to fight a large-scale war, manage these poor gods, and build a large combat force. Only when the foundation is truly established, economy and diplomacy will become redundant to a large extent, and then cracks will begin to appear. Even then, it will never completely collapse.

Therefore, this Total War experiment is much more successful than “The Throne of Britannia“, and I pray that when the cavalry inevitably reappears in the next game, the tactical reform will not be forgotten. However, now that I have completed this review, I have planned to return to Warhammer 2 and the Three Kingdoms instead of launching another Aegean war. Sorry, Troy.

See Also: Mortal Shell Review

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